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Violent Video Games Touted As Learning Tool

June 1st, 2010

Interesting article from the Huffington Post on the value of using video games–albeit violent ones– as learning tools.

“People that play these fast-paced games have better vision, better attention and better cognition,” said Daphne Bavelier, an assistant professor in the department of brain and cognitive science at the University of Rochester.
Bavelier was a presenter at Games for Learning, a daylong symposium on the educational uses of video games and computer games.
The event, the first of its kind, was an indication that electronic games are gaining legitimacy in the classroom.
President Barack Obama recently identified the creation of good educational software as one of the “grand challenges for American innovation,” and the federal Department of Education’s assistant deputy secretary for the Office of Innovation and Improvement, Jim Shelton, attended Thursday’s conference.
Panelists discussed how people learn and how games can be engineered to be even more educational.
“People do learn from games,” said J. Dexter Fletcher of the Institute for Defense Analyses.
Sigmund Tobias of the State University of New York at Albany said an Israeli air force study found that students who played the game “Space Fortress” had better rankings in their pilot training than students who did not.
He added that students who played “pro-social” games that promote cooperation were more likely than others to help out in real-life situations like intervening when someone is being harassed.